Resident Evil 2

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Xiongzzle26
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Resident Evil 2

Post by Xiongzzle26 » Fri Jan 25, 2019 5:36 am

hopefully good codes for the remake
AP79
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Re: Resident Evil 2

Post by AP79 » Wed Jan 30, 2019 7:50 pm

Cheats available now

:clap: :clap: :clap:
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TerraFlareKSFL
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Re: Resident Evil 2

Post by TerraFlareKSFL » Wed Jan 30, 2019 8:32 pm

Sadly, SW didn't include a cheat for "unlock and have all weapons ( including unlimited ammo ) in item crate"

I hope to see that cheat on here. Infinite ammo weapons will make this game less stressful when exploring.
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Crypt Keeper
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Re: Resident Evil 2

Post by Crypt Keeper » Wed Jan 30, 2019 10:17 pm

this is why i have it on the pc.
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theeze
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Re: Resident Evil 2

Post by theeze » Wed Jan 30, 2019 11:45 pm

Crypt Keeper wrote:this is why i have it on the pc.
That could be said for any PC game. All PC games have trainers which are far superior, it's easier to hex edit as they aren't locked to a monopoly like save wizard who is making a profit out of it.
Antipode
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Re: Resident Evil 2

Post by Antipode » Fri Feb 01, 2019 1:34 am

I try not to be someone who requests codes, as I've enjoyed all the work I've seen on here.

I'm more so curious if you guys think it will be possible to create a cheat that unlocks the infinite ammo weapons. I know codes are often used to overwrite values, so I wasn't sure if they could be used to unlock things like that.
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Lakell00
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Re: Resident Evil 2

Post by Lakell00 » Fri Feb 01, 2019 1:40 am

the 999 ammo kinda like infinite ammo in a way though.............
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feewy
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Re: Resident Evil 2

Post by feewy » Fri Feb 01, 2019 12:02 pm

As lakell00 said, 999 ammo should suffice—however, another workaround if you have sw is to just peruse ngu for trophy saves near the end that you can resign, beat, and unlock everything then. Problem lies in you having not finished he game yet and missing out on that content unfortunately.
Aeramis
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Re: Resident Evil 2

Post by Aeramis » Fri Feb 01, 2019 3:14 pm

feewy wrote:As lakell00 said, 999 ammo should suffice—however, another workaround if you have sw is to just peruse ngu for trophy saves near the end that you can resign, beat, and unlock everything then. Problem lies in you having not finished he game yet and missing out on that content unfortunately.
I plan of beating each story A & B for Claire and Leon first before pursuing trophy saves.
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feewy
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Re: Resident Evil 2

Post by feewy » Sat Feb 02, 2019 7:28 am

Aeramis wrote:
feewy wrote:As lakell00 said, 999 ammo should suffice—however, another workaround if you have sw is to just peruse ngu for trophy saves near the end that you can resign, beat, and unlock everything then. Problem lies in you having not finished he game yet and missing out on that content unfortunately.
I plan of beating each story A & B for Claire and Leon first before pursuing trophy saves.
Oh by trophy saves I just meant those are usually the kinds of saves you can find and are great for putting you in specific spots throughout a game, ie. At the final boss, allowing you to essentially cut straight to the conclusion and unlocking things like inf ammo. For example, I wanted to do this for evil within 2 but didn’t wanna spoil the final boss/story sequences so I played easy mode first and enjoyed the campaign, then resigned the saves to get what I wanted.
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