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Re: Resident Evil 2

Posted: Sat Feb 02, 2019 9:24 am
by Bombul
Regardless, it should be just a matter of time when the unlock for infinite weapons comes. As far as I’ve encountered, RE games typically have the codes for infinite weapons unlocked.

Re: Resident Evil 2

Posted: Sun Feb 03, 2019 10:15 am
by 2424marco
Look this

Re: Resident Evil 2

Posted: Sun Feb 03, 2019 7:41 pm
by AP79
2424marco wrote:Look this

Wow...


How to get this? I want it!!!!

Re: Resident Evil 2

Posted: Sun Feb 03, 2019 8:54 pm
by Lakell00
damn thats nice

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 4:04 am
by chris83

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 11:34 am
by Kaiser
And how I transform the ID to operate codes in SW?

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 2:29 pm
by chris83
Kaiser wrote:
And how I transform the ID to operate codes in SW?

Just open up advance mode and find the item id that you want to change. For example, in Claire's story I changed the red herb to the crank. I also changed Samurai Edge (Chris Model) to Anti-tank Rocket (infinite), which is not that great since you have to reload.

You will see something like 04 00 00 00 XX XX XX XX

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 4:56 pm
by Kaiser
Thanks for the answer, I tried to change the code but I failed, I go to advance mode when put for looking en Hex show me with many results and then I lost. Can you put an example, I really new in this and I don't get all

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 5:49 pm
by Cyrax200
I really wanna know too, witch is the inventory code and witch is the item box, because there is alot of matching coded with the items.

Re: Resident Evil 2

Posted: Thu Feb 07, 2019 7:01 pm
by chris83
Cyrax200 wrote:I really wanna know too, witch is the inventory code and witch is the item box, because there is alot of matching coded with the items.
Item box code is easy to find

To help you understand the code, find some wooden boards and place them in the box, then save.
Open advance mode, search hex (00 00 00 21). There may be multiple places, but it doesn't hurt to change them.

For example, my code has

F5 C5 8B AA 01 00 00 00 04 00 00 00 21 00 00 00 (Wooden Boards ID)
9D B3 29 76 01 00 00 00 04 00 00 00 FF FF FF FF
9A 4E 4F 72 01 00 00 00 04 00 00 00 00 00 00 00
43 BA 2A 8B 01 00 00 00 04 00 00 00 00 00 00 00
8B A3 B7 85 07 00 00 00 04 00 00 00 E7 03 00 00 (amount)
E5 75 96 3C 11 00 00 00 05 00 00 00 2D 72 75 26