Page 4 of 10

Re: Resident Evil 2

Posted: Tue Feb 19, 2019 3:18 pm
by Kaiser
Thanks great help the last codes from SW, anyone know which codes are relacionate with Ada Wong?

Re: Resident Evil 2

Posted: Tue Feb 19, 2019 8:15 pm
by NegaBioLizard
chris83 wrote: I don't think they will patch it, but I need to figure out the id for lockers and containers.
Just FYI, I was referring to the possibility that Capcom could patch in their own Arrange mode, not that they would remove anything via patch. (Which they could also do...)

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 3:41 am
by chris83
NegaBioLizard wrote:
chris83 wrote: I don't think they will patch it, but I need to figure out the id for lockers and containers.
Just FYI, I was referring to the possibility that Capcom could patch in their own Arrange mode, not that they would remove anything via patch. (Which they could also do...)
That would be cool if they developed a random arranged mode. However, I think I just figured out the problem with lockers and containers.

F0 69 2D 11 is used to identify all items in the game, but to change the items in lockers/containers, you actually have to open them, grab the item, and put it back. By doing this, I changed two items in the lockers to flame rounds and mag ammo. If you grab an item for the first time, you will only receive the max amount, which is 10 for flame rounds. If you keep the flame rounds in your inventory and pick up another set, you will be able to get the full modded amount. I changed the quick draw handgun to a magnum. It is much easier to change items laying around in the game than changing them in the storage box.

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 4:14 am
by dynamite44
I beg to differ, though I’ll give you weapons are tricky; adding items to your box is much easier. Find the end item in your box and you can add any number of items to the box itself.

xx xx xx xx xx xx xx xx xx xx xx xx 2D 72 75 26[/
F5 C5 8B AA 01 00 00 00 04 00 00 00 21 00 00 00 (Wooden Boards ID)
9D B3 29 76 01 00 00 00 04 00 00 00 FF FF FF FF
9A 4E 4F 72 01 00 00 00 04 00 00 00 00 00 00 00
43 BA 2A 8B 01 00 00 00 04 00 00 00 00 00 00 00
8B A3 B7 85 07 00 00 00 04 00 00 00 E7 03 00 00 (amount)
E5 75 96 3C 11 00 00 00 05 00 00 00 2D 72 75 26[/

After the last item in the item area, modify the first 2D 72 75 26, and you can add whatever you want.

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 4:37 am
by chris83
dynamite44 wrote:I beg to differ, though I’ll give you weapons are tricky; adding items to your box is much easier. Find the end item in your box and you can add any number of items to the box itself.

xx xx xx xx xx xx xx xx xx xx xx xx 2D 72 75 26[/
F5 C5 8B AA 01 00 00 00 04 00 00 00 21 00 00 00 (Wooden Boards ID)
9D B3 29 76 01 00 00 00 04 00 00 00 FF FF FF FF
9A 4E 4F 72 01 00 00 00 04 00 00 00 00 00 00 00
43 BA 2A 8B 01 00 00 00 04 00 00 00 00 00 00 00
8B A3 B7 85 07 00 00 00 04 00 00 00 E7 03 00 00 (amount)
E5 75 96 3C 11 00 00 00 05 00 00 00 2D 72 75 26[/

After the last item in the item area, modify the first 2D 72 75 26, and you can add whatever you want.
It's easy to mod weapons and add items to the item box, but I like my method better because I have to actually look for it.

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 4:38 am
by dynamite44
chris83 wrote:
dynamite44 wrote:I beg to differ, though I’ll give you weapons are tricky; adding items to your box is much easier. Find the end item in your box and you can add any number of items to the box itself.

xx xx xx xx xx xx xx xx xx xx xx xx 2D 72 75 26[/
F5 C5 8B AA 01 00 00 00 04 00 00 00 21 00 00 00 (Wooden Boards ID)
9D B3 29 76 01 00 00 00 04 00 00 00 FF FF FF FF
9A 4E 4F 72 01 00 00 00 04 00 00 00 00 00 00 00
43 BA 2A 8B 01 00 00 00 04 00 00 00 00 00 00 00
8B A3 B7 85 07 00 00 00 04 00 00 00 E7 03 00 00 (amount)
E5 75 96 3C 11 00 00 00 05 00 00 00 2D 72 75 26[/

After the last item in the item area, modify the first 2D 72 75 26, and you can add whatever you want.
It's easy to mod weapons and add items to the item box, but I like my method better because I have to actually look for it.
Fair enough.

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 4:42 pm
by Aeramis
So...

What's the code for "Infinite Life"?

Re: Resident Evil 2

Posted: Wed Feb 20, 2019 6:31 pm
by lee4_cmp
Aeramis wrote:So...

What's the code for "Infinite Life"?
Leon & Claire Super HP
80010008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Ada Super HP
80020008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Note:
1-Hit kill moves will still kill you.
Hacked by Khoung

Re: Resident Evil 2

Posted: Thu Feb 21, 2019 1:55 am
by Aeramis
lee4_cmp wrote:
Aeramis wrote:So...

What's the code for "Infinite Life"?
Leon & Claire Super HP
80010008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Ada Super HP
80020008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Note:
1-Hit kill moves will still kill you.
Hacked by Khoung
Thank you kind Sir/Ma'am

Re: Resident Evil 2

Posted: Thu Feb 21, 2019 11:51 am
by Kaiser
lee4_cmp wrote:
Aeramis wrote:So...

What's the code for "Infinite Life"?
Leon & Claire Super HP
80010008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Ada Super HP
80020008 D3A8A66D
633EECF7 00000000
28000010 7FFFFFFF

Note:
1-Hit kill moves will still kill you.
Hacked by Khoung

The code for Ada is no working, for Leon yes, but for her no. At least for me, when I take her control my life is down everyone attack