days gone

isamudysan
Junior Member
Posts: 17
Joined: Sun May 05, 2019 3:01 am

Re: days gone

Post by isamudysan » Sun May 05, 2019 8:06 pm

chris83 wrote:
isamudysan wrote:i'm trying to look for infinite durability for melee and suppressors. wondering if anyone can lead me in the the right direction. or, if there's a code for it i'll be ultimately happy to accept that, too :D
It is probably in the InventorySlot
InventorySlot meaning "supplies" in the game?
chris83
Member
Posts: 179
Joined: Tue Apr 18, 2017 3:33 am

Re: days gone

Post by chris83 » Sun May 05, 2019 8:09 pm

isamudysan wrote:
chris83 wrote:
isamudysan wrote:i'm trying to look for infinite durability for melee and suppressors. wondering if anyone can lead me in the the right direction. or, if there's a code for it i'll be ultimately happy to accept that, too :D
It is probably in the InventorySlot
InventorySlot meaning "supplies" in the game?
No. In advance mode, search by text and type InventorySlot. I'm not sure which has the melee weapon or if it does but I think throwables is in InventorySlot_4.
NumberXer0
Junior Member
Posts: 48
Joined: Sun Aug 27, 2017 5:17 pm

Re: days gone

Post by NumberXer0 » Sun May 05, 2019 8:13 pm

chris83 wrote:
NumberXer0 wrote:Ok, so concerning the google doc and Skiller's codes. Lets say I want to give myself 9999 Bear Meat to max out my trust. I currently have none in my inventory. So I would use the "Add" code and it would look like this:

80010017 506C6179
65724C6F 6F745374
6F726167 6542505F
435F3000 00000000
88010008 FFFFFFFF
00000000 00000000
A8000004 00000008
AF9DDB8F 0F270000

Correct?

Then after doing that, if I wanted to change my max Bear Meat capacity to the legitimate amount to cut down on possible issues in the future, which code would I use then? I'm going to guess the "Mod Loot" code, because it has an "allowed max" function.

80010017 506C6179
65724C6F 6F745374
6F726167 6542505F
435F3000 00000000
88010004 AF9DDB8F
93000000 00000004
28000000 0098967F - Change this to the legitimate maximum, which I honestly don't even know haha.
28000008 000003E7 - Change this to legit max as well.

Would this be the correct way to go about things? I want to have as much code unmodified as possible now that I know it can break so easily. I modded my experience, money and now I just want to max my trust. I used the SW code to max my crafting stuff to the legitimate max too, so that shouldn't be an issue.

Just use these codes made by pj1980 to max out your trust easily. You only need 1 and they are easy to get. You can change the 03E7 to 270F. I haven't tested skiller's code but yeah you can easily search the ID as hex values, then mod yourself.


bleacher ear
80010008 FFFFFFFF
365CBF5A 00000000
18000008 000003E7

newt ear
80010008 FFFFFFFF
23C6727A 00000000
18000008 000003E7

reacher ear
80010008 FFFFFFFF
E8768D1B 00000000
18000008 000003E7

screamer ear
80010008 FFFFFFFF
9E99BDA8 00000000
18000008 000003E7

breaker ear
80010008 FFFFFFFF
BCFB9DB0 00000000
18000008 000003E7

swarmer ears
80010008 FFFFFFFF
E9D270E5 00000000
18000008 000003E7
My only concern was having the codes change the maximum amount you can hold. Do those codes do that or does it just temporarily add a bunch and the maximum stays the same? I guess it really isn't that big of a deal, I'm just trying to be more careful with what cheats I use since I lost a few days worth of playing now. I'm trying not to use anything with lasting effects.
chris83
Member
Posts: 179
Joined: Tue Apr 18, 2017 3:33 am

Re: days gone

Post by chris83 » Sun May 05, 2019 8:16 pm

NumberXer0 wrote:
chris83 wrote:
NumberXer0 wrote:Ok, so concerning the google doc and Skiller's codes. Lets say I want to give myself 9999 Bear Meat to max out my trust. I currently have none in my inventory. So I would use the "Add" code and it would look like this:

80010017 506C6179
65724C6F 6F745374
6F726167 6542505F
435F3000 00000000
88010008 FFFFFFFF
00000000 00000000
A8000004 00000008
AF9DDB8F 0F270000

Correct?

Then after doing that, if I wanted to change my max Bear Meat capacity to the legitimate amount to cut down on possible issues in the future, which code would I use then? I'm going to guess the "Mod Loot" code, because it has an "allowed max" function.

80010017 506C6179
65724C6F 6F745374
6F726167 6542505F
435F3000 00000000
88010004 AF9DDB8F
93000000 00000004
28000000 0098967F - Change this to the legitimate maximum, which I honestly don't even know haha.
28000008 000003E7 - Change this to legit max as well.

Would this be the correct way to go about things? I want to have as much code unmodified as possible now that I know it can break so easily. I modded my experience, money and now I just want to max my trust. I used the SW code to max my crafting stuff to the legitimate max too, so that shouldn't be an issue.

Just use these codes made by pj1980 to max out your trust easily. You only need 1 and they are easy to get. You can change the 03E7 to 270F. I haven't tested skiller's code but yeah you can easily search the ID as hex values, then mod yourself.


bleacher ear
80010008 FFFFFFFF
365CBF5A 00000000
18000008 000003E7

newt ear
80010008 FFFFFFFF
23C6727A 00000000
18000008 000003E7

reacher ear
80010008 FFFFFFFF
E8768D1B 00000000
18000008 000003E7

screamer ear
80010008 FFFFFFFF
9E99BDA8 00000000
18000008 000003E7

breaker ear
80010008 FFFFFFFF
BCFB9DB0 00000000
18000008 000003E7

swarmer ears
80010008 FFFFFFFF
E9D270E5 00000000
18000008 000003E7
My only concern was having the codes change the maximum amount you can hold. Do those codes do that or does it just temporarily add a bunch and the maximum stays the same? I guess it really isn't that big of a deal, I'm just trying to be more careful with what cheats I use since I lost a few days worth of playing now. I'm trying not to use anything with lasting effects.

I used these codes on my second playthrough, only swarmers ears though. Instead 270F, I set to FFFF because you're going to get rid of these immediately.
isamudysan
Junior Member
Posts: 17
Joined: Sun May 05, 2019 3:01 am

Re: days gone

Post by isamudysan » Sun May 05, 2019 8:26 pm

chris83 wrote:
isamudysan wrote:
chris83 wrote:
isamudysan wrote:i'm trying to look for infinite durability for melee and suppressors. wondering if anyone can lead me in the the right direction. or, if there's a code for it i'll be ultimately happy to accept that, too :D
It is probably in the InventorySlot
InventorySlot meaning "supplies" in the game?
No. In advance mode, search by text and type InventorySlot. I'm not sure which has the melee weapon or if it does but I think throwables is in InventorySlot_4.
my apologies, chris. i meant that when i look at my "supplies" in the game, should it match up with the InventorySlot since there are 15 InventorySlot -- InventorySlot 0 to InventorySlot 15. but, from your last reply, i seems that to me that some "supplies" in the game are grouped together in an InventorySlot?
chris83
Member
Posts: 179
Joined: Tue Apr 18, 2017 3:33 am

Re: days gone

Post by chris83 » Sun May 05, 2019 8:33 pm

isamudysan wrote:
chris83 wrote:
isamudysan wrote:
chris83 wrote:
isamudysan wrote:i'm trying to look for infinite durability for melee and suppressors. wondering if anyone can lead me in the the right direction. or, if there's a code for it i'll be ultimately happy to accept that, too :D
It is probably in the InventorySlot
InventorySlot meaning "supplies" in the game?
No. In advance mode, search by text and type InventorySlot. I'm not sure which has the melee weapon or if it does but I think throwables is in InventorySlot_4.
my apologies, chris. i meant that when i look at my "supplies" in the game, should it match up with the InventorySlot since there are 15 InventorySlot -- InventorySlot 0 to InventorySlot 15. but, from your last reply, i seems that to me that some "supplies" in the game are grouped together in an InventorySlot?
Yes, some are grouped together. I think all throwables are grouped together. I believe the melee weapons will be in one slot.
pj1980
Member
Posts: 85
Joined: Thu May 24, 2018 12:27 pm
Location: Cardiff

Re: days gone

Post by pj1980 » Sun May 05, 2019 10:29 pm

Melee weapon is in one of the first 3 inventoryslot. I messed around with those slots because I was trying to make the stun gun disappear but ending just make knife and melee weapon disappear instead. You would need at least 2 saves to compare. Do some damage to melee weapon save then repair it save straight away only difference between them will be damage.
jrush64
Junior Member
Posts: 12
Joined: Tue Jun 06, 2017 3:27 pm

Re: days gone

Post by jrush64 » Mon May 06, 2019 12:03 am

My save seems to be condemned. I only used max ammo and max loot. Now I cant craft molotovs, medkit seems to have disappeared, cant craft bandages or anything really.
chris83
Member
Posts: 179
Joined: Tue Apr 18, 2017 3:33 am

Re: days gone

Post by chris83 » Mon May 06, 2019 12:51 am

jrush64 wrote:My save seems to be condemned. I only used max ammo and max loot. Now I cant craft molotovs, medkit seems to have disappeared, cant craft bandages or anything really.
There is a problem with max ammo and possibly max loot cheat.
iKingPR
Junior Member
Posts: 24
Joined: Sat May 04, 2019 12:49 am

Re: days gone

Post by iKingPR » Mon May 06, 2019 3:43 am

Im having a problem.... and its that Im trying to craft example the baseball saw or with the spiked one but it doesnt give me the option to craft does im missing something ? I have the recipe for XY crafted weapon but I cant find it on the wheel
FYI I did use max ammo, items etc

Any info would be appreciated
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