Final Fantasy VIII remastered

lee4_cmp
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Posts: 173
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Re: Final Fantasy VIII remastered

Post by lee4_cmp » Thu Sep 12, 2019 8:35 pm

Aeramis wrote: Thu Sep 12, 2019 5:17 am I don't know. If anyone is willing to test out the Card code they have now? Let us know if it gives all cards?
All card code have been fixed since Monday
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
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SuterusuRyu
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Posts: 17
Joined: Tue Oct 16, 2018 8:49 am

Re: Final Fantasy VIII remastered

Post by SuterusuRyu » Sun Sep 15, 2019 1:12 am

Does anyone know, or is anyone working on an a all/max magic code?
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Cordre69
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Posts: 28
Joined: Wed Apr 26, 2017 4:39 pm

Re: Final Fantasy VIII remastered

Post by Cordre69 » Sun Sep 15, 2019 10:07 am

In regard to the GF skills codes:
I don't have all the GF but so far it is Ifrit, Diablos, and Carbuncle that crash if you remove a skill. Quezacotl, Shiva, Siren, Brothers, and Doomtrain work for me no problem. I can update more as I unlock them. Any Advance Mode codes found yet? If I know where the GF values are I might be able to fix the codes...
lee4_cmp
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Posts: 173
Joined: Mon Apr 17, 2017 3:11 pm

Re: Final Fantasy VIII remastered

Post by lee4_cmp » Sun Sep 15, 2019 1:36 pm

there is code to unlock each GF, they called it "Enable"
you can export the save and compare them
Please read Save Wizard forum RULES
https://forum.hackinformer.com/viewtopic.php?f=115&t=985
lee4_cmp is supporter of Game Genie EU and Save Wizard MAX
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy VIII remastered

Post by NeroTek » Fri Sep 20, 2019 8:31 pm

SuterusuRyu wrote: Sun Sep 15, 2019 1:12 am Does anyone know, or is anyone working on an a all/max magic code?
What spells do you want on what characters? You can only have 32. I can also add Apocalypse and all selphie's limit breaks, including percent and catastrophe. PM me.
sonicclassicfan90s
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Posts: 7
Joined: Mon Apr 08, 2019 10:25 am

Re: Final Fantasy VIII remastered

Post by sonicclassicfan90s » Sun Sep 22, 2019 9:51 pm

NeroTek wrote: Fri Sep 20, 2019 8:31 pm
SuterusuRyu wrote: Sun Sep 15, 2019 1:12 am Does anyone know, or is anyone working on an a all/max magic code?
What spells do you want on what characters? You can only have 32. I can also add Apocalypse and all selphie's limit breaks, including percent and catastrophe. PM me.
Hi there Is It possible to post quick codes for all Selphie's limit breaks and others to you mentioned as well? That would be great thanks :)
NeroTek
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Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy VIII remastered

Post by NeroTek » Tue Sep 24, 2019 7:47 pm

sonicclassicfan90s wrote: Sun Sep 22, 2019 9:51 pm
NeroTek wrote: Fri Sep 20, 2019 8:31 pm
SuterusuRyu wrote: Sun Sep 15, 2019 1:12 am Does anyone know, or is anyone working on an a all/max magic code?
What spells do you want on what characters? You can only have 32. I can also add Apocalypse and all selphie's limit breaks, including percent and catastrophe. PM me.
Hi there Is It possible to post quick codes for all Selphie's limit breaks and others to you mentioned as well? That would be great thanks :)
Here's Squalls first 8 slots
10000620 000064xx
10000622 000064xx
10000624 000064xx
10000626 000064xx
10000628 000064xx
1000062A 000064xx
1000062C 000064xx
1000062E 000064xx

and your modifiers

14 - Apocalypse
33 - Full Cure
34 - Wall
35 - Rapture
36 - Percent
37 - Catastrophe
38 - The End

I have an appointment to go to in 45 minutes. But later I'll post the addresses for Zell through Edea. The other spells that can be normally obtained you can easily get through the all item code and magic refinement abilities. For now just add the spells to Squall and transfer them to another character than re-add them to Squall.

If anyones interested, I can also add Laguna, Kiros, and Ward to the party through replacing other characters. Don't forget, Seifer and Edea are valid characters to replace if you add them back permenantly. Personally, I like to add Seifer and Edea after getting the Ragnarok, but since Seifer is still an enemy, I replace him with Laguna. The 2 temporary characters are the best to replace, since they don't show up on most field maps and the character's field model will still apply. The character swap will only show up in menus and battle.
NeroTek
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Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy VIII remastered

Post by NeroTek » Tue Sep 24, 2019 9:39 pm

First 8 spell slots for every character. For slots 9 through 32, keep adding +2 hex to the address

Code: Select all

Squall
10000620 000064xx
10000622 000064xx
10000624 000064xx
10000626 000064xx
10000628 000064xx
1000062A 000064xx
1000062C 000064xx
1000062E 000064xx

Zell
100006B8 000064xx
100006BA 000064xx
100006BC 000064xx
100006BE 000064xx
100006C0 000064xx
100006C2 000064xx
100006C4 000064xx
100006C6 000064xx

Irvine
10000750 000064xx
10000752 000064xx
10000754 000064xx
10000756 000064xx
10000758 000064xx
1000075A 000064xx
1000075C 000064xx
1000075E 000064xx

Quistis (Corrected)
100007E8 000064xx
100007EA 000064xx
100007EC 000064xx
100007EE 000064xx
100007F0 000064xx
100007F2 000064xx
100007F4 000064xx
100007F6 000064xx

Rinoa
10000880 000064xx
10000882 000064xx
10000884 000064xx
10000886 000064xx
10000888 000064xx
1000088A 000064xx
1000088C 000064xx
1000088E 000064xx

Selphie
10000918 000064xx
1000091A 000064xx
1000091C 000064xx
1000091E 000064xx
10000920 000064xx
10000922 000064xx
10000924 000064xx
10000926 000064xx

Seifer
100009B0 000064xx
100009B2 000064xx
100009B4 000064xx
100009B6 000064xx
100009B8 000064xx
100009BA 000064xx
100009BC 000064xx
100009BE 000064xx

Edea
10000A48 000064xx
10000A4A 000064xx
10000A4C 000064xx
10000A4E 000064xx
10000A50 000064xx
10000A52 000064xx
10000A54 000064xx
10000A56 000064xx
Here's the spell digits

Code: Select all

01 - Fire
02 - Fira
03 - Firaga
04 - Blizzard
05 - Blizzara
06 - Blizzaga
07 - Thunder
08 - Thundara
09 - Thundaga
0A - Water
0B - Aero
0C - Bio
0D - Demi
0E - Holy
0F - Flare
10 - Meteor
11 - Quake
12 - Tornado
13 - Ultima
14 - Apocalypse
15 - Cure
16 - Cura
17 - Curaga
18 - Life
19 - Full-Life
1A - Regen
1B - Esuna
1C - Dispel
1D - Protect
1E - Shell
1F - Reflect
20 - Aura
21 - Double
22 - Triple
23 - Haste
24 - Slow
25 - Stop
26 - Blind
27 - Confuse
28 - Sleep
29 - Silence
2A - Break
2B - Death
2C - Drain
2D - Pain
2E - Berserk
2F - Float
30 - Zombie
31 - Meltdown
32 - Scan
33 - Full-Cure
34 - Wall
35 - Rapture
36 - Percent
37 - Catastrophe
38 - The End
40 - Quezacotl
41 - Shiva
42 - Ifrit
43 - Siren
44 - Brothers
45 - Diablos
46 - Carbuncle
47 - Leviathan
48 - Pandemonia
49 - Cerberus
4A - Alexander
4B - Doomtrain
4C - Bahamut
4D - Cactuar
4E - Tonberry
4F - Eden
Really the first 8 slots are all you need. Apocalypse, and Selphie's 6 limit breaks (4 main and 2 unobtainable). The other spells you can easily get through item refinement and the all items code. The GFs had unique effects when junctioned, like multiple elemental attacks, back on PSX. Never tested if that's the case on PS4. But it likely is the same.

I made better All Item and All Card codes that give you 100 of each instead of 95 of all items and 50 of each card.
Again, character/weapon modifiers are coming soon so you can add Laguna, Kiros, and Ward in place of other characters. It will also allow the adding of enemies/bosses.
Last edited by NeroTek on Thu Oct 10, 2019 10:21 am, edited 1 time in total.
sonicclassicfan90s
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Posts: 7
Joined: Mon Apr 08, 2019 10:25 am

Re: Final Fantasy VIII remastered

Post by sonicclassicfan90s » Tue Sep 24, 2019 10:34 pm

NeroTek wrote: Tue Sep 24, 2019 9:39 pm First 8 spell slots for every character. For slots 9 through 32, keep adding +2 hex to the address

Code: Select all

Squall
10000620 000064xx
10000622 000064xx
10000624 000064xx
10000626 000064xx
10000628 000064xx
1000062A 000064xx
1000062C 000064xx
1000062E 000064xx

Zell
100006B8 000064xx
100006BA 000064xx
100006BC 000064xx
100006BE 000064xx
100006C0 000064xx
100006C2 000064xx
100006C4 000064xx
100006C6 000064xx

Irvine
10000750 000064xx
10000752 000064xx
10000754 000064xx
10000756 000064xx
10000758 000064xx
1000075A 000064xx
1000075C 000064xx
1000075E 000064xx

Quistis
100007E8 000064xx
100007EA 000064xx
100007EC 000064xx
100007EE 000064xx
10000780 000064xx
10000782 000064xx
10000784 000064xx
10000786 000064xx

Rinoa
10000880 000064xx
10000882 000064xx
10000884 000064xx
10000886 000064xx
10000888 000064xx
1000088A 000064xx
1000088C 000064xx
1000088E 000064xx

Selphie
10000918 000064xx
1000091A 000064xx
1000091C 000064xx
1000091E 000064xx
10000920 000064xx
10000922 000064xx
10000924 000064xx
10000926 000064xx

Seifer
100009B0 000064xx
100009B2 000064xx
100009B4 000064xx
100009B6 000064xx
100009B8 000064xx
100009BA 000064xx
100009BC 000064xx
100009BE 000064xx

Edea
10000A48 000064xx
10000A4A 000064xx
10000A4C 000064xx
10000A4E 000064xx
10000A50 000064xx
10000A52 000064xx
10000A54 000064xx
10000A56 000064xx
Here's the spell digits

Code: Select all

01 - Fire
02 - Fira
03 - Firaga
04 - Blizzard
05 - Blizzara
06 - Blizzaga
07 - Thunder
08 - Thundara
09 - Thundaga
0A - Water
0B - Aero
0C - Bio
0D - Demi
0E - Holy
0F - Flare
10 - Meteor
11 - Quake
12 - Tornado
13 - Ultima
14 - Apocalypse
15 - Cure
16 - Cura
17 - Curaga
18 - Life
19 - Full-Life
1A - Regen
1B - Esuna
1C - Dispel
1D - Protect
1E - Shell
1F - Reflect
20 - Aura
21 - Double
22 - Triple
23 - Haste
24 - Slow
25 - Stop
26 - Blind
27 - Confuse
28 - Sleep
29 - Silence
2A - Break
2B - Death
2C - Drain
2D - Pain
2E - Berserk
2F - Float
30 - Zombie
31 - Meltdown
32 - Scan
33 - Full-Cure
34 - Wall
35 - Rapture
36 - Percent
37 - Catastrophe
38 - The End
40 - Quezacotl
41 - Shiva
42 - Ifrit
43 - Siren
44 - Brothers
45 - Diablos
46 - Carbuncle
47 - Leviathan
48 - Pandemonia
49 - Cerberus
4A - Alexander
4B - Doomtrain
4C - Bahamut
4D - Cactuar
4E - Tonberry
4F - Eden
Really the first 8 slots are all you need. Apocalypse, and Selphie's 6 limit breaks (4 main and 2 unobtainable). The other spells you can easily get through item refinement and the all items code. The GFs had unique effects when junctioned, like multiple elemental attacks, back on PSX. Never tested if that's the case on PS4. But it likely is the same.

I made better All Item and All Card codes that give you 100 of each instead of 95 of all items and 50 of each card.
Again, character/weapon modifiers are coming soon so you can add Laguna, Kiros, and Ward in place of other characters. It will also allow the adding of enemies/bosses.
Thanks very much for the quick codes :) I am looking forward to the other codes soon. And once again many thanks.
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Final Fantasy VIII remastered

Post by NeroTek » Wed Sep 25, 2019 12:00 am

Item and Card codes 100 quanity, instead of 95 and 50 that Save Wizard's quick codes give. Codes are sorted and broken down by category, in case you only want certain items added to be more fair (collect weapon materials/blue magic/magazines for limit breaks on your own). Feel free to merge codes into one.

Code: Select all

Recovery Items
10000CC4 00006401
10000CC6 00006402
10000CC8 00006403
10000CCA 00006404
10000CCC 00006405
10000CCE 00006406
10000CD0 00006407
10000CD2 00006408
10000CD4 00006409
10000CD6 0000640A
10000CD8 0000640B
10000CDA 0000640C
10000CDC 0000640D
10000CDE 0000640E
10000CE0 0000640F
10000CE2 00006410
10000CE4 00006411

Battle Items
10000CE6 00006412
10000CE8 00006413
10000CEA 00006414
10000CEC 00006415
10000CEE 00006416
10000CF0 00006417
10000CF2 00006418
10000CF4 00006419
10000CF6 0000641A
10000CF8 0000641B
10000CFA 0000641C
10000CFC 0000641D
10000CFE 0000641E
10000D00 0000641F
10000D02 00006420

Group Items
10000D04 00006421
10000D06 00006422
10000D08 00006423

GF Recovery Items
10000D0A 00006424
10000D0C 00006425
10000D0E 00006426

GF Ability Items
10000D10 00006427
10000D12 00006428
10000D14 00006429
10000D16 0000642A
10000D18 0000642B
10000D1A 0000642C
10000D1C 0000642D
10000D1E 0000642E
10000D20 0000642F
10000D22 00006430
10000D24 00006431
10000D26 00006432
10000D28 00006433
10000D2A 00006434
10000D2C 00006435
10000D2E 00006436
10000D30 00006437
10000D32 00006438
10000D34 00006439
10000D36 0000643A
10000D38 0000643B
10000D3A 0000643C
10000D3C 0000643D
10000D3E 0000643E
10000D40 0000643F
10000D42 00006440
10000D44 00006441
10000D46 00006442
10000D48 00006443
10000D4A 00006444
10000D4C 00006445
10000D4E 00006446
10000D50 00006447
10000D52 00006448
10000D54 00006449
10000D56 0000644A
10000D58 0000644B
10000D5A 0000644C
10000D5C 0000644D
10000D5E 0000644E
10000D60 0000644F
10000D62 00006450
10000D64 00006451
10000D66 00006452
10000D68 00006453
10000D6A 00006454
10000D6C 00006455
10000D6E 00006456
10000D70 00006457
10000D72 00006458
10000D74 00006459
10000D76 0000645A
10000D78 0000645B
10000D7A 0000645C
10000D7C 0000645D
10000D7E 0000645E
10000D80 0000645F
10000D82 00006460
10000D84 00006461
10000D86 00006462
10000D88 00006463
10000D8A 00006464

Ammunition
10000D8C 00006465
10000D8E 00006466
10000D90 00006467
10000D92 00006468
10000D94 00006469
10000D96 0000646A
10000D98 0000646B
10000D9A 0000646C

Materials
10000D9C 0000646D
10000D9E 0000646E
10000DA0 0000646F
10000DA2 00006470
10000DA4 00006471
10000DA6 00006472
10000DA8 00006473
10000DAA 00006474
10000DAC 00006475
10000DAE 00006476
10000DB0 00006477
10000DB2 00006478
10000DB4 00006479
10000DB6 0000647A
10000DB8 0000647B
10000DBA 0000647C
10000DBC 0000647D
10000DBE 0000647E

Blue Magic
10000DC0 0000647F
10000DC2 00006480
10000DC4 00006481
10000DC6 00006482
10000DC8 00006483
10000DCA 00006484
10000DCC 00006485
10000DCE 00006486
10000DD0 00006487
10000DD2 00006488
10000DD4 00006489
10000DD6 0000648A
10000DD8 0000648B
10000DDA 0000648C
10000DDC 0000648D

Compatability Items
10000DDE 0000648E
10000DE0 0000648F
10000DE2 00006490
10000DE4 00006491
10000DE6 00006492
10000DE8 00006493
10000DEA 00006494
10000DEC 00006495
10000DEE 00006496
10000DF0 00006497
10000DF2 00006498
10000DF4 00006499
10000DF6 0000649A
10000DF8 0000649B
10000DFA 0000649C
10000DFC 0000649D
10000DFE 0000649E
10000E00 0000649F
10000E02 000064A0
10000E04 000064A1

Key Items
10000E06 000064A2
10000E08 000064A3
10000E0A 000064A4
10000E0C 000064A5
10000E0E 000064A6
10000E10 000064A7
10000E12 000064A8

Parameter Enhancements
10000E14 000064A9
10000E16 000064AA
10000E18 000064AB
10000E1A 000064AC
10000E1C 000064AD
10000E1E 000064AE
10000E20 000064AF
10000E22 000064B0

Magazines
10000E24 000064B1
10000E26 000064B2
10000E28 000064B3
10000E2A 000064B4
10000E2C 000064B5
10000E2E 000064B6
10000E30 000064B7
10000E32 000064B8
10000E34 000064B9
10000E36 000064BA
10000E38 000064BB
10000E3A 000064BC
10000E3C 000064BD
10000E3E 000064BE
10000E40 000064BF
10000E42 000064C0
10000E44 000064C1
10000E46 000064C2
10000E48 000064C3
10000E4A 000064C4
10000E4C 000064C5
10000E4E 000064C6

All Common Cards (100 Quanity)
20001460 E4E4E4E4
20001464 E4E4E4E4
20001468 E4E4E4E4
2000146C E4E4E4E4
20001470 E4E4E4E4
20001474 E4E4E4E4
20001478 E4E4E4E4
2000147C E4E4E4E4
20001480 E4E4E4E4
20001484 E4E4E4E4
20001488 E4E4E4E4
2000148C E4E4E4E4
20001490 E4E4E4E4
20001494 E4E4E4E4
20001498 E4E4E4E4
2000149C E4E4E4E4
200014A0 E4E4E4E4
200014A4 E4E4E4E4
200014A8 E4E4E4E4
000014AC 000000E4

All Rare Cards (in Squall's possession)
200014AD F0F0F0F0
200014B0 F0F0F0F0
200014B4 F0F0F0F0
200014B8 F0F0F0F0
200014BC F0F0F0F0
200014C0 F0F0F0F0
200014C4 F0F0F0F0
200014C8 F0F0F0F0
100014CC 0000F0F0
200014CE FFFFFFFF
000014D2 00000001

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