Re: Final Fantasy 7 Remastered
Posted: Sat Apr 18, 2020 1:05 am
where can i go to get codes for this game if i cant get them here since this particular forum is useless and a waste of time
That's a pretty negative way of putting it bro, but I'll try and send some positive vibes for you. Here:DerpyChickin wrote: ↑Sat Apr 18, 2020 1:05 am where can i go to get codes for this game if i cant get them here since this particular forum is useless and a waste of time
Right there with you bro. Absolutely lost with some of the formulas given. I hope someone will be generous enough to throw a couple when they're not too busy *cough-cough*NumberXer0 wrote: ↑Sat Apr 18, 2020 1:39 am I'm really not understanding how these item codes on the pastebin work. I'm trying to add the trashy butterfinger DLC and the preorder materia I missed. I can understand putting in the IDs, quantities, AP etc. But what the actual hell is an epoch unix timestamp and how does that fit into the code? Can anyone simply post a functional code to add materia or equipment?
zachillios already explained earlier in this thread that stat increase codes are not possible with the way they coded the saves. It seems the only way to make your character stronger than the game intended is by adding armor/accessories/materia that would normally be limited in supply.UncleEzio wrote: ↑Sat Apr 18, 2020 5:46 am Be careful with max stat codes. We don't know yet how they will deal with transferring progress to the next FF7 episode. If you do max stats and it transfers offer, it'll make the next episode a total cakewalk. Maybe have one separate save reserved for cheats and one save untouched.
I found these Add Materia codes worked for me from NextGenUpdate Forums. They had Magnify, Luck Up and Magic Up. I will say that trying to use these multiple times seems to crash Save Wizard. I'm guessing it's something to do with the timestamp that's required, maybe it crashes as it can't accept two materia with the exact same timestamp?Masterj360 wrote: ↑Sat Apr 18, 2020 7:56 am I just want to know how to add single weapons/materia. Only thing Im seeing are a bunch codes and ID's thrown at us with little details.
The only thing that makes sense is the item's ID
it's easier for coders/devs to write codes in this way.. because writing a code with a set ID & value for for every single item or stat in the game would be overkill...NumberXer0 wrote: ↑Sat Apr 18, 2020 1:39 am I'm really not understanding how these item codes on the pastebin work. I'm trying to add the trashy butterfinger DLC and the preorder materia I missed. I can understand putting in the IDs, quantities, AP etc. But what the actual hell is an epoch unix timestamp and how does that fit into the code? Can anyone simply post a functional code to add materia or equipment?
Yeah I found those 3 yesterday hoping to re use their code structure for other materia. But that timestamp bit just isn't explained much to be bothered with.yevinorion wrote: ↑Sat Apr 18, 2020 1:09 pmI found these Add Materia codes worked for me from NextGenUpdate Forums. They had Magnify, Luck Up and Magic Up. I will say that trying to use these multiple times seems to crash Save Wizard. I'm guessing it's something to do with the timestamp that's required, maybe it crashes as it can't accept two materia with the exact same timestamp?Masterj360 wrote: ↑Sat Apr 18, 2020 7:56 am I just want to know how to add single weapons/materia. Only thing Im seeing are a bunch codes and ID's thrown at us with little details.
The only thing that makes sense is the item's ID