Final Fantasy X HD Remaster

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DeltaOblivion
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Re: Final Fantasy X HD Remaster

Post by DeltaOblivion » Wed Sep 15, 2021 8:21 am

DadoMago wrote: Fri Jun 11, 2021 2:08 pm Set from the first slot , 1 weapon and 1 armour for each character in order from Tidus (the first) to Rikku (the last) and copy this highlighted codes on yours.


Image
Advance Mode?😰 I really don't know how to make use of AD at all. I'm more interested in QCs since those are easier to input into my SW. Sorry for me being a nuisance.
DadoMago
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Re: Final Fantasy X HD Remaster

Post by DadoMago » Wed Sep 29, 2021 4:44 am

iamgreg wrote: Tue Sep 14, 2021 1:51 pm
TheGoat2 wrote: Sat Sep 26, 2020 7:25 pm I just got back into this game and wanted to clear up some errors in codes that I found during my playthrough:

=> {Rikku Steal Count 199} - TRIED 10 STEALS AFTER APPLYING THE CODE BUT NOTHING
20003DF0 C8000000


This code places the value in the wrong spot. The spot in Advanced Mode where the steal count is kept is at 3DF3, so that's why the code isn't working. Additionally, you want to change the C8 to C7, since C7 is 199 in hex, that way when you steal once with Rikku, you'll hit 200.

=> 1st Place: 00001A42 00000039
2nd Place: 00001A44 000000XX
3rd Place: 00001A46 000000XX
Top Scorer: 00001A4A 0000003B


Tournament Prize Digits
00 - Hi-Potion
01 - Dark Matter
02 - Teleport Sphere
03 - Three Stars
04 - Luck Sphere
05 - Underdog's Secret
06 - Megalixir
07 - Return Sphere
08 - Lv. 1 Key Sphere
09 - Mega Phoenix
0A - Elixir
0B - Mega-Potion
0C - X-Potion
0D - Ether
0E - Remedy
0F - Phoenix Down
11 - Power Sphere
12 - Mana Sphere
13 - Speed Sphere
14 - Ability Sphere
15 - Echo Screen
16 - Eye Drops
17 - Anitdote
18 - Jupiter Sigil
20 - Soft
21 - Potion
2A - Rename Card
2F - Sun Crest
30 - Moon Crest
31 - Mars Crest
32 - Saturn Crest
33 - Jupiter Crest
34 - Venus Crest
35 - Mercury Crest
36 - Sun Sigil
37 - Moon Sigil
38 - Mars Sigil
39 - Saturn Sigil
3A - Venus Sigil
3B - Mercury Sigil
43 - Seeker's Ring
4D - Variable Steel
4E - Soft Ring
52 - Halberd
59 - Hunter's Spear
5D - Red Ring
63 - Tough Bangle
65 - Jecht Shot
66 - Jecht Shot 2
67 - Sphere Shot
68 - Invisible Shot
69 - Venom Shot
6A - Venom Shot 2
6B - Venom Shot 3
6C - Nap Shot
6D - Nap Shot 2
6E - Nap Shot 3
6F - Wither Shot
70 - Wither Shot 2
71 - Wither Shot 3
72 - Venom Pass
73 - Venom Pass 2
74 - Venom Pass 3
75 - Nap Pass
76 - Nap Pass 2
77 - Nap Pass 3
78 - Wither Pass
79 - Wither Pass 2
7A - Wither Pass 3
7B - Volley Shot
7C - Volley Shot 2
7D - Volley Shot 3
7E - Venom Tackle
7F - Venom Tackle 2
80 - Venom Tackle 3
81 - Nap Tackle
82 - Nap Tackle 2
83 - Nap Tackle 3
84 - Wither Tackle
85 - Wither Tackle 2
86 - Wither Tackle 3
87 - Drain Tackle
88 - Drain Tackle 2
89 - Drain Tackle 3
8A - Tackle Slip
8B - Tackle Slip 2
8C - Anti-Venom
8D - Anti-Venom 2
8E - Anti-Nap
8F - Anti-Nap 2
90 - Anti-Wither
91 - Anti-Wither 2
92 - Anti-Drain
93 - Anti-Drain 2
94 - Spin Ball
95 - Grip Gloves
96 - Elite Defense
97 - Brawler
98 - Pile Venom
99 - Pile Wither
9A - Regen
9B - Good Morning!
9C - Hi-Risk
9D - Golden Arm
9E - Gamble
9F - Super Goalie
A0 - Aurochs Spirit
BA - Tech Find
BB - Attack Reels
BC - Status Reels
BD - Auroch Reels


p.s. just tested these codes work thanks to game genie


The problem with these values is with the Reels at the end, and it was the same problem we ran into back on the PS3 on the Game Genie boards. Those values provided show up as Reels, but when you win the tournament or league, some sort of message pops up saying "Nobody can use this" or something like that and you don't get the Reels for Wakka.

The actual values for the Reels are as follows: Attack Reels 1F 01, Status Reels 20 01, Aurochs Reels 21 01

Additionally, the League prizes are all kept in virtually the same part of the code, so if you want to alter those as well as the Tournament ones, they are as follows: League 1st Place 1A3C, League 2nd Place 1A3E, League 3rd Place 1A40, League Top Scorer 1A48.

I hope this helps anybody who is jumping back into this game like I have.
I actually don't understand what to enter for the Reels then. I've tried 00001A42 00002101 as an example and it just lists Dark Matter which is the 01 code. The League stuff works out well though.
Let it go... They don’t work correctly and about Reels, even if you insert the correct code, once you get it Wakka will be not able to learn the technique.
I suggest to do it regularly.
DadoMago
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Re: Final Fantasy X HD Remaster

Post by DadoMago » Wed Sep 29, 2021 4:48 am

DeltaOblivion wrote: Wed Sep 15, 2021 8:21 am
DadoMago wrote: Fri Jun 11, 2021 2:08 pm Set from the first slot , 1 weapon and 1 armour for each character in order from Tidus (the first) to Rikku (the last) and copy this highlighted codes on yours.


Image
Advance Mode?😰 I really don't know how to make use of AD at all. I'm more interested in QCs since those are easier to input into my SW. Sorry for me being a nuisance.
Yes I understand but sometimes on SW, you can’t find whatever you need just applying QCs.
Those codes will create weapons more powerful than Celestial ones.
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GameRunnerX2
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Re: Final Fantasy X HD Remaster

Post by GameRunnerX2 » Sat Feb 12, 2022 6:36 am

Hi if anyone cares i found the problem to the have all key items for ff x save wizard doesn't input

00000C78 00000001
20003D50 FFFFFF03
200044CC FFFFFFFF
100044D0 0000FBFF
000044D3 0000000F

right

Here is a image of the mistake that save wizard makes and the reason the all key items code doesn't work for ff10
Image

And here is what you should edited to
Image

After that the all key items code is fix

can someone fix this code.
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GameRunnerX2
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Re: Final Fantasy X HD Remaster

Post by GameRunnerX2 » Wed Feb 16, 2022 5:26 pm

Its amazing to me no one here even the so call experts could figure out hot to give each character there overdrives? and yet i did me a armature.


I'm 7 hours in after luca and i giving all 6 characters there overdrives and yes i mean the attcks like wakkas reels all 4 of them and yes there work and that blue monkey has all his overdrives and auron and lulu and yes they all work and as i posted above the all key items code works just fine you can power up the weapons ( but what's the point when you can just make your own even change the ability's of the those weapons)
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