Tales of Berseria

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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Tue Jan 30, 2018 12:27 am

stfb1055 wrote:is there anyway we can mod a equipped weapons and equipped armors random skills each characters? would be so bad ass to have one :) also know those skill ids too for randoms normal to max legit numbers skills. just a suggestions :)
While I haven't seen a guide for it in English, there is a guide in Japanese for it on save-editor.com (a Japanese site similar to HackInformer but for the Cyber Save Editor) here that explains the process of modding equipment as well as generating custom equipment using quick codes pretty well if you run it through Google Translate. I've only tested it a few times, but it seems to work fine on the US version.

The same page also has a list of skill IDs, found here.
Edit - 2018/03/12:
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per lee4_cmp's post here.
Last edited by purposelycryptic on Mon Mar 12, 2018 4:29 pm, edited 1 time in total.
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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Tue Jan 30, 2018 2:11 am

Since I didn't see a code for them yet:

1x All Potentites (Glacite/Ventite/Acerite/Ignite):

Code: Select all

400091B4 00000001
40570004 00000000
99x Sovereign Acerite:

Code: Select all

000092FC 00000063
3x Haggler's Acerite:

Code: Select all

000092F8 00000003
Note: You have to apply the last two separately from the first one, since they overlap in the values they change.

I did not come up with these codes entirely by myself, but rather found codes for the same effect made for the PS3 version of the game on save-editor.com (a Japanese site similar to HackInformer but for the Cyber Save Editor) here, and used those as a reference for creating the above codes for the PS4 version.

All three codes have been tested and appear to work as intended in my current playthrough.
Edit - 2018/03/12:
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per lee4_cmp's post here.
Last edited by purposelycryptic on Mon Mar 12, 2018 4:27 pm, edited 1 time in total.
pspgundam
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Re: Tales of Berseria

Post by pspgundam » Tue Jan 30, 2018 6:37 am

purposelycryptic wrote:
stfb1055 wrote:is there anyway we can mod a equipped weapons and equipped armors random skills each characters? would be so bad ass to have one :) also know those skill ids too for randoms normal to max legit numbers skills. just a suggestions :)
While I haven't seen a guide for it in English, there is a guide in Japanese for it on the Cyber Save Editor site here that explains the process of modding equipment as well as generating custom equipment using quick codes pretty well if you run it through Google Translate. I've only tested it a few times, but it seems to work fine on the US version.

The same page also has a list of skill IDs, found here.
can u make a quick code with some good equips with op skills?
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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Wed Jan 31, 2018 4:56 am

pspgundam wrote: can u make a quick code with some good equips with op skills?
I'm actually still pretty early in the game (first chapter), so I haven't really encountered any high level gear to copy the ID from - I mainly just used the info from the guide to change the skills on my starting gear to confirm that it worked and that the skill ID list was correct. Sorry I couldn't have been of more help.
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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Thu Feb 01, 2018 2:44 am

pspgundam wrote: can u make a quick code with some good equips with op skills?
OK, because I love you all so much, here is a quick guide to equipment modification quick code making, as well as a sample one if you just want OP gear fast :)

So, to max out the parameters of your gear:
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
This will set the stats of the first 200 pieces of gear in your inventory (in order of acquisition) to 9,999. If your gear has only one stat, only that will be set, otherwise both.

The parts underlined in green determine the number of items affected and the value the stats are set to (270F is 9,999 in Hex, C8 is 200 in Hex). In the following example, XXXX will be your stat value, and YY the number of items affected. Don't go over 200, at least the Japanese board warned against it, and I'm sure they have good reasons.
4100CDBC 0000XXXX
40YY0034 00000000
4100CDC4 0000XXXX
40YY0034 00000000

To set all the Skills on your Gear to Level 4 (The Max):
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
Again, the green underlined C8 determines the number of items affected (Once again using 200 as an example).

If you are wondering why there are 4 parts of code when you only get a max of 3 Random Skills, the first part modifies the item's Second Enhancement Bonus (Which is normally determined by what specific item it is).


To set your Gear's Enhancement Level to 9:
4000CDDC 00000009
40C80034 00000000
If you are wondering why not to just set it to Level 10 (The Max): the item's First Enhancement Bonus scales with its Enhancement Level, but only if you actually upgrade the item in-game; so if you set it to 10, your item will be stuck with the Level 1 version of the Enhancement Bonus, but if you upgrade it from 9 to 10 yourself, you get the full Level 10 version.
Actuallly, turns out I was wrong: The First Enhancement Bonus scales properly even when the level is modded - it is the item stats that don't scale to the modded level (Not a big deal if you modded those anyway, but otherwise you're item's stats will permanently be stuck at the pre-mod value). The bigger issue, however, is that the in-game upgrade to level 10 is different from the upgrade from 1-9, in that the item's name (maybe even ID?) changes, title counters are updated, and, once you get a Sovereign Acerite, the Secondary Enhancement Bonus gets added to the list of possible Random Skills.
In short, don't mod your gear above level 9, or bad things could happen.


To set the Skills on your Gear:
4000CDCC 000000XX ## Changes the Second Enhancement Bonus
40C80034 00000000
4000CDD0 000000XX ## Changes the First Random Skill
40C80034 00000000
4000CDD4 000000XX ## Changes the Second Random Skill
40C80034 00000000
4000CDD8 000000XX ## Changes the Third Random Skill
40C80034 00000000
Each green XX can be set to a Skill of your liking.

For Example:

Code: Select all

4000CDCC 00000071	## Taking Damage will not reduce Souls below 3
40C80034 00000000
4000CDD0 00000030	## %Chance SG Consumption Halved
40C80034 00000000
4000CDD4 0000007B	## Max SG+
40C80034 00000000
4000CDD8 00000084	## Max BG+
40C80034 00000000
Some other decent examples are:
- 42: Increased Drop Chance
- 6B: Damage Received Over 1,000 reduced 50%
- 24: Skill Acquisition Speed Up
- 2F: Reduce All Damage by 70
- 3C: HP % Up
- 37: ATK % Up
- 38: ART % Up
- 39: DEF % Up
- 3A: ADF % Up
- 3B: FOC % Up

...although the last 5 only make sense if you didn't already max out the parameters on your gear in the first step (9,999 is as far as they go).


Finally, as promised, here is a sample Quick Code using the above:

This sets up to 200 equipment items to Level 9 with Max Stats and the BG+, Max SG+, Half SG-Cost and SG not reduced below 3 from damage Skills:

Code: Select all

4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
4000CDDC 00000009
40C80034 00000000
4000CDCC 00000071
40C80034 00000000
4000CDD0 00000030
40C80034 00000000
4000CDD4 0000007B
40C80034 00000000
4000CDD8 00000084
40C80034 00000000
If you want to pick and choose your own skills, here is a Japanese Skill ID List (Use Google Translate for rough translation). This comes from a post from save-editor.com, a Japanese site similar to HackInformer but for the Cyber Save Editor, found here.

If you are having issues with the translation of the skill description, check out the Berseria Skill Spreadsheet, made by cb220 on GameFAQs.
Edit - 2018/02/01:
- Updated to correct mistake in explanation of side-effects from modifying Equipment Enhancement Level.
- Updated formatting.
Edit - 2018/03/12:
- Updated to reflect that save-editor.com is a fan community for Cyber Save Editor, and not directly associated with the makers of the Cyber Save Editor (per lee4_cmp's post here.
Last edited by purposelycryptic on Mon Mar 12, 2018 4:21 pm, edited 2 times in total.
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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Thu Feb 01, 2018 2:57 am

Cordre69 wrote:From page 1:
Material ALL 99
400049B7 00000063
409B0004 00000000
Xalace wrote:Has anyone by chance made a *have all materials? Or *have all weapons* would love to max out my gears but it takes forever to buy one by one from the cat shop. Cant by multiples of one item.
This code is actually from the PS3 version and uses the wrong offsets for the item quantity, resulting in the item appearing with a glitched quantity in-game (something like 16 million) until one is used, which resets it back to 99.

The correct code is:

All Materials x99

Code: Select all

400049B4 00000063 
409B0004 00000000
It looks like the item quantities in general on the PS4 version are simply offset by -3 or -4 from the PS3 one.
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purposelycryptic
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Re: Tales of Berseria

Post by purposelycryptic » Fri Feb 02, 2018 1:58 am

ransom wrote:Does anyone know/have the codes/offsets for either each individual consumable item or the quick code for all of them from the site so I can mod the quantity to 30 instead of 15?
I don't know which consumable is at which offset, but by doing a little poking I was able to locate the offset range for all of them and make a quick code to set the quantity to 30.


All Consumables x30

Code: Select all

400041B4 0000001E 
40770004 00000000
I've tested it in NG+ with the Double Item Capacity option from the Grade-Shop enabled and it works properly.

Not sure what would happen in regular NG, but given the behavior I've seen from other inventory items set to a quantity above the system max during testing, I'm guessing the item count would either drop to 15 after one use, or work normally but not allow you to collect more while above 15 (The former is what I've seen with Material items set above 99).
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tripzter
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Re: Tales of Berseria

Post by tripzter » Fri Feb 02, 2018 11:47 am

if you guys have a chance, can you make a have all titles mastered? if possible
Butterfingers84
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Re: Tales of Berseria

Post by Butterfingers84 » Mon Feb 12, 2018 5:44 am

purposelycryptic wrote:
pspgundam wrote: can u make a quick code with some good equips with op skills?
OK, because I love you all so much, here is a quick guide to equipment modification quick code making, as well as a sample one if you just want OP gear fast :)

So, to max out the parameters of your gear:
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
This will set the stats of the first 200 pieces of gear in your inventory (in order of acquisition) to 9,999. If your gear has only one stat, only that will be set, otherwise both.

The parts underlined in green determine the number of items affected and the value the stats are set to (270F is 9,999 in Hex, C8 is 200 in Hex). In the following example, XXXX will be your stat value, and YY the number of items affected. Don't go over 200, at least the Japanese board warned against it, and I'm sure they have good reasons.
4100CDBC 0000XXXX
40YY0034 00000000
4100CDC4 0000XXXX
40YY0034 00000000

To set all the Skills on your Gear to Level 4 (The Max):
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
Again, the green underlined C8 determines the number of items affected (Once again using 200 as an example).

If you are wondering why there are 4 parts of code when you only get a max of 3 Random Skills, the first part modifies the item's Second Enhancement Bonus (Which is normally determined by what specific item it is).


To set your Gear's Enhancement Level to 9:
4000CDDC 00000009
40C80034 00000000
If you are wondering why not to just set it to Level 10 (The Max): the item's First Enhancement Bonus scales with its Enhancement Level, but only if you actually upgrade the item in-game; so if you set it to 10, your item will be stuck with the Level 1 version of the Enhancement Bonus, but if you upgrade it from 9 to 10 yourself, you get the full Level 10 version.
Actuallly, turns out I was wrong: The First Enhancement Bonus scales properly even when the level is modded - it is the item stats that don't scale to the modded level (Not a big deal if you modded those anyway, but otherwise you're item's stats will permanently be stuck at the pre-mod value). The bigger issue, however, is that the in-game upgrade to level 10 is different from the upgrade from 1-9, in that the item's name (maybe even ID?) changes, title counters are updated, and, once you get a Sovereign Acerite, the Secondary Enhancement Bonus gets added to the list of possible Random Skills.
In short, don't mod your gear above level 9, or bad things could happen.


To set the Skills on your Gear:
4000CDCC 000000XX ## Changes the Second Enhancement Bonus
40C80034 00000000
4000CDD0 000000XX ## Changes the First Random Skill
40C80034 00000000
4000CDD4 000000XX ## Changes the Second Random Skill
40C80034 00000000
4000CDD8 000000XX ## Changes the Third Random Skill
40C80034 00000000
Each green XX can be set to a Skill of your liking.

For Example:

Code: Select all

4000CDCC 00000071	## Taking Damage will not reduce Souls below 3
40C80034 00000000
4000CDD0 00000030	## %Chance SG Consumption Halved
40C80034 00000000
4000CDD4 0000007B	## Max SG+
40C80034 00000000
4000CDD8 00000084	## Max BG+
40C80034 00000000
Some other decent examples are:
- 42: Increased Drop Chance
- 6B: Damage Received Over 1,000 reduced 50%
- 24: Skill Acquisition Speed Up
- 2F: Reduce All Damage by 70
- 3C: HP % Up
- 37: ATK % Up
- 38: ART % Up
- 39: DEF % Up
- 3A: ADF % Up
- 3B: FOC % Up

...although the last 5 only make sense if you didn't already max out the parameters on your gear in the first step (9,999 is as far as they go).


Finally, as promised, here is a sample Quick Code using the above:

This sets up to 200 equipment items to Level 9 with Max Stats and the BG+, Max SG+, Half SG-Cost and SG not reduced below 3 from damage Skills:

Code: Select all

4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
4000CDDC 00000009
40C80034 00000000
4000CDCC 00000071
40C80034 00000000
4000CDD0 00000030
40C80034 00000000
4000CDD4 0000007B
40C80034 00000000
4000CDD8 00000084
40C80034 00000000
If you want to pick and choose your own skills, here is a Japanese Skill ID List (Use Google Translate for rough translation). This comes from a post from the Cyber Save Editor Site here.

If you are having issues with the translation of the skill description, check out the Berseria Skill Spreadsheet, made by cb220 on GameFAQs.
Edit - 2018/02/01:
- Updated to correct mistake in explanation of side-effects from modifying Equipment Enhancement Level.
- Updated formatting.


Just to let you know @ level 10 shop upgrade's Weapon names Change and the Id's do too. I seen your post about modding equipment and I was so Happy then i read the part where you say not to upgrade above 10 and was like Damn already did with all my characters. maxed all there equipment to 10 right before I started the last dungon Heavenly Steps after loaded Clear Data where you can obtain the Lv 17+ weapons and armors. I was really hoping to mod Velvets current Armor with a Reflect ability from only 10% chance to 90% and max out SG and BG for it but kinda SOL now right or is there something you can Help with. :cry:
zachillios
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Posts: 247
Joined: Mon May 08, 2017 8:01 am

Re: Tales of Berseria

Post by zachillios » Mon Feb 12, 2018 6:16 am

Butterfingers84 wrote:
purposelycryptic wrote:
pspgundam wrote: can u make a quick code with some good equips with op skills?
OK, because I love you all so much, here is a quick guide to equipment modification quick code making, as well as a sample one if you just want OP gear fast :)

So, to max out the parameters of your gear:
4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
This will set the stats of the first 200 pieces of gear in your inventory (in order of acquisition) to 9,999. If your gear has only one stat, only that will be set, otherwise both.

The parts underlined in green determine the number of items affected and the value the stats are set to (270F is 9,999 in Hex, C8 is 200 in Hex). In the following example, XXXX will be your stat value, and YY the number of items affected. Don't go over 200, at least the Japanese board warned against it, and I'm sure they have good reasons.
4100CDBC 0000XXXX
40YY0034 00000000
4100CDC4 0000XXXX
40YY0034 00000000

To set all the Skills on your Gear to Level 4 (The Max):
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
Again, the green underlined C8 determines the number of items affected (Once again using 200 as an example).

If you are wondering why there are 4 parts of code when you only get a max of 3 Random Skills, the first part modifies the item's Second Enhancement Bonus (Which is normally determined by what specific item it is).


To set your Gear's Enhancement Level to 9:
4000CDDC 00000009
40C80034 00000000
If you are wondering why not to just set it to Level 10 (The Max): the item's First Enhancement Bonus scales with its Enhancement Level, but only if you actually upgrade the item in-game; so if you set it to 10, your item will be stuck with the Level 1 version of the Enhancement Bonus, but if you upgrade it from 9 to 10 yourself, you get the full Level 10 version.
Actuallly, turns out I was wrong: The First Enhancement Bonus scales properly even when the level is modded - it is the item stats that don't scale to the modded level (Not a big deal if you modded those anyway, but otherwise you're item's stats will permanently be stuck at the pre-mod value). The bigger issue, however, is that the in-game upgrade to level 10 is different from the upgrade from 1-9, in that the item's name (maybe even ID?) changes, title counters are updated, and, once you get a Sovereign Acerite, the Secondary Enhancement Bonus gets added to the list of possible Random Skills.
In short, don't mod your gear above level 9, or bad things could happen.


To set the Skills on your Gear:
4000CDCC 000000XX ## Changes the Second Enhancement Bonus
40C80034 00000000
4000CDD0 000000XX ## Changes the First Random Skill
40C80034 00000000
4000CDD4 000000XX ## Changes the Second Random Skill
40C80034 00000000
4000CDD8 000000XX ## Changes the Third Random Skill
40C80034 00000000
Each green XX can be set to a Skill of your liking.

For Example:

Code: Select all

4000CDCC 00000071	## Taking Damage will not reduce Souls below 3
40C80034 00000000
4000CDD0 00000030	## %Chance SG Consumption Halved
40C80034 00000000
4000CDD4 0000007B	## Max SG+
40C80034 00000000
4000CDD8 00000084	## Max BG+
40C80034 00000000
Some other decent examples are:
- 42: Increased Drop Chance
- 6B: Damage Received Over 1,000 reduced 50%
- 24: Skill Acquisition Speed Up
- 2F: Reduce All Damage by 70
- 3C: HP % Up
- 37: ATK % Up
- 38: ART % Up
- 39: DEF % Up
- 3A: ADF % Up
- 3B: FOC % Up

...although the last 5 only make sense if you didn't already max out the parameters on your gear in the first step (9,999 is as far as they go).


Finally, as promised, here is a sample Quick Code using the above:

This sets up to 200 equipment items to Level 9 with Max Stats and the BG+, Max SG+, Half SG-Cost and SG not reduced below 3 from damage Skills:

Code: Select all

4100CDBC 0000270F
40C80034 00000000
4100CDC4 0000270F
40C80034 00000000
4000CDCE 00000004
40C80034 00000000
4000CDD2 00000004
40C80034 00000000
4000CDD6 00000004
40C80034 00000000
4000CDDA 00000004
40C80034 00000000
4000CDDC 00000009
40C80034 00000000
4000CDCC 00000071
40C80034 00000000
4000CDD0 00000030
40C80034 00000000
4000CDD4 0000007B
40C80034 00000000
4000CDD8 00000084
40C80034 00000000
If you want to pick and choose your own skills, here is a Japanese Skill ID List (Use Google Translate for rough translation). This comes from a post from the Cyber Save Editor Site here.

If you are having issues with the translation of the skill description, check out the Berseria Skill Spreadsheet, made by cb220 on GameFAQs.
Edit - 2018/02/01:
- Updated to correct mistake in explanation of side-effects from modifying Equipment Enhancement Level.
- Updated formatting.


Just to let you know @ level 10 shop upgrade's Weapon names Change and the Id's do too. I seen your post about modding equipment and I was so Happy then i read the part where you say not to upgrade above 10 and was like Damn already did with all my characters. maxed all there equipment to 10 right before I started the last dungon Heavenly Steps after loaded Clear Data where you can obtain the Lv 17+ weapons and armors. I was really hoping to mod Velvets current Armor with a Reflect ability from only 10% chance to 90% and max out SG and BG for it but kinda SOL now right or is there something you can Help with. :cry:
You can't do this anyway. Modding the weapons above the game's base limits glitches the weapon out and It corrupts your menu. You have to keep them in legit parameters and reflect doesn't go higher than like 20% (don't quote me on that.)
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