Bloodborne : Quick Tutorial on Gem Modding

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NegaBioLizard
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by NegaBioLizard » Sun Sep 10, 2017 2:21 am

I know someone said that it was possible to modify the number of gems that a weapon can hold, but I haven't been able to figure it out. Supposedly you can look for your weapon ID a couple of times, and one of the instances should have it's current durability just afterward. Supposedly, the number of gem slots on the weapon is 16 bytes past the durability, but the values there dont make sense to me. Has anyone else been able to figure this out? (e.g. so that a saw cleaver can have 5 available gem slots?)
zachillios
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by zachillios » Sun Sep 10, 2017 9:42 am

NegaBioLizard wrote:I know someone said that it was possible to modify the number of gems that a weapon can hold, but I haven't been able to figure it out. Supposedly you can look for your weapon ID a couple of times, and one of the instances should have it's current durability just afterward. Supposedly, the number of gem slots on the weapon is 16 bytes past the durability, but the values there dont make sense to me. Has anyone else been able to figure this out? (e.g. so that a saw cleaver can have 5 available gem slots?)
The values located at that point are the gem id's. The first 8 bytes of data on each gem are its id. So if you want an easier time finding the slots locations to modify, edit a gem, equip it, then search for its gem id in that area. To add more gems, you'll add other gem ids after the previous one you searched. I don't have my save wizard opened, but they'll probably just be empty F values or 0s. Hope that clears things up a bit
NegaBioLizard
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by NegaBioLizard » Sun Sep 10, 2017 2:21 pm

I'm sorry, I'm not trying to be difficult but I didn't understand that at all. I don't believe I've seen a Gem ID after a weapon ID or after that weapon' s durability value. I did find that you can edit the values after the durability to affect what shape of gem can be equipped, though. But can you be more specific about editing the number of gems equipped on a weapon?
zachillios
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by zachillios » Mon Sep 11, 2017 12:58 am

NegaBioLizard wrote:I'm sorry, I'm not trying to be difficult but I didn't understand that at all. I don't believe I've seen a Gem ID after a weapon ID or after that weapon' s durability value. I did find that you can edit the values after the durability to affect what shape of gem can be equipped, though. But can you be more specific about editing the number of gems equipped on a weapon?
Patbz can probably explain it much better than I can.
patbz wrote:I want to thank the below post for the information for the gem slots on your weapons, based on this I was able to piece together how to mod in additional gem slots for weapons you wouldn't normally be able to. Would not have been able to figure this out without this info.
ulfberthwarbear wrote:Easiest way is to just mod the gems you have equipped on your weapon. Search for your weapon's durability and the gem will be 16 bytes from that. You can actually slot up to 5 gems if you do it this way.
You first search for the durability for your weapon as mentioned above,
you should have at least one slot on your weapon if you want to make finding it easier.

for example Hunter Pistol +1 (+1 for the opened slot), durability is 100
http://imgur.com/PniK19V

Search for 100 in decimal or 64 in hex.
Information for weapons currently in your inventory are right after the gem information, towards the beginning of the save file
so if your search results are toward the middle or end of the save file, you've prolly past it.
Durability location for Hunter Pistol +1
http://imgur.com/Uuqtu7l

Weapon information for Hunter Pistol +1
http://imgur.com/4z92eku

Gem slot and equipped information
The 08 00 00 00 in purple is for the circle slot on the pistol (you can refer to the helpful "Quick Tutorial on Gem Modding" post for the all the gem slot types)
The 69 00 80 C0 is for the position of the gem from inventory that has been equipped to this slot
http://imgur.com/KhhLucK

To add extra slots, replace the slot information in purple like below, using circle slots 08 00 00 00 as an example but you can use whatever you want
http://imgur.com/7oubgeo

Weapon now has extra slots added on the previously unusable slots which you can now equip gems onto
http://imgur.com/To3nlG3
NegaBioLizard
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by NegaBioLizard » Mon Sep 11, 2017 2:19 am

Thanks, that explanation was extremely helpful! I was able to edit my character's weapons so that he's even more OP than before. Ha, I guess I don't really need to do ~600,000 damage per hit, but it's nice to have the option. But it's actually kind of cool to have a pistol with more than one slot open. Again, thanks so much for your help.
ShardofManus
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by ShardofManus » Fri Sep 15, 2017 9:08 am

I was testing adding gem slots to guns for healing gems etc. (because I don't like to have damage too high... but at the same time I hate having a little bit of health missing and don't like using a Blood Vial for 20 hp)... anyway, it seems having more than three in a gun corrupts the save. Be sure not to edit more than three slots in.
NegaBioLizard
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by NegaBioLizard » Fri Sep 15, 2017 4:11 pm

ShardofManus wrote:I was testing adding gem slots to guns for healing gems etc. (because I don't like to have damage too high... but at the same time I hate having a little bit of health missing and don't like using a Blood Vial for 20 hp)... anyway, it seems having more than three in a gun corrupts the save. Be sure not to edit more than three slots in.
If this is true, it should be noted that having open gem slots does not corrupt the save. (I have 4 gem slots on my Hunter's Pistol, but only have 3 gems equipped and my save has not been corrupted.) Just for everyone's information...
100favors
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by 100favors » Tue Nov 28, 2017 12:03 pm

Hi i guess no one have asked this yet, but does anyone kno the id of winter lantern?
100favors
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by 100favors » Tue Nov 28, 2017 4:23 pm

Also when i put the highest scaling code correctly like arc/str scaling 65, it only show +22.5 in the game
Stremon
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Re: Bloodborne : Quick Tutorial on Gem Modding

Post by Stremon » Tue Nov 28, 2017 7:22 pm

Hey how can i have any gem ID ?? i can't found it ...
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