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Re: Dark Souls 3 / Bloodborne

Posted: Tue Jun 13, 2017 10:23 pm
by chris83
OpusMortis wrote:Is there a way to swap rings in DS3? I picked up the Estus Ring and Covetous Silver Dragon ring, and wanted to change them to different rings. Problem is, their item ID shows up only once in the hex data, not twice. I tried changing the IDs, and like expected, the rings didn't change at all.
There should be two id's for each item. However, if you cannot find two item id's for any of the rings, just change armor id's or weapons id's.

Re: Dark Souls 3 / Bloodborne

Posted: Wed Jun 14, 2017 5:15 am
by OpusMortis
Yeah that's what I had tried before, but no luck. I've only been able to swap items of the same type, like armor to armor, or weapon to weapon. If I try to turn weapons to rings, I get this:

http://i.imgur.com/wEeQXE9.jpg

And since the ring IDs are only showing up once in a search, I can't swap them. So I'm not sure what it is atm, I'd have to spend more time on it. Might be due to me playing The Fire Fades edition, and there's possibly something different about the save data than the original DS3.

Re: Dark Souls 3 / Bloodborne

Posted: Thu Jun 15, 2017 4:32 pm
by Aladore
Here are the IDs for DS3 :

https://github.com/igromanru/Dark-Souls ... /#item-ids

In the save data, they're written in Little Endian :

https://en.wikipedia.org/wiki/Endianness#Little-endian

As an example, let's swap Homeward Bone for Proof of a Concord Well Kept :

1. Homeward Bone ID = 40 00 01 5E

Ok, now let's look for it inside the save data, but first we need to write it in Little Endian (backwards) :

5E 01 00 40

You will find it once, but right next to it you'll find a similar line of code starting with B0 instead of 40 :

5E 01 00 B0 / 5E 01 00 40 / 58 02 00 00

As you can see, the ID is written twice (once starting with 40 and another next to it starting with B0).

4000015E & B000015E => item ID

58 02 00 00 = 0258 = 600 in decimal => that would be the quantity

---

Now, all you have to do is replace both IDs with the one of Proof of a Concord Well Kept :

40000171 => 71 01 00 40

So you should end up with :

71 01 00 B0 / 71 01 00 40 / 58 02 00 00

Re: Dark Souls 3 / Bloodborne

Posted: Fri Jun 16, 2017 5:48 am
by OpusMortis
Perfect, thanks a lot Aladore. My problem was I switched the two item IDs that came up when you would search for it. I'm not sure why it worked for weapons and armor, though.

Re: Dark Souls 3 / Bloodborne

Posted: Fri Jun 16, 2017 7:11 pm
by 2424marco
Aladore wrote:Here are the IDs for DS3 :

https://github.com/igromanru/Dark-Souls ... /#item-ids

In the save data, they're written in Little Endian :

https://en.wikipedia.org/wiki/Endianness#Little-endian

As an example, let's swap Homeward Bone for Proof of a Concord Well Kept :

1. Homeward Bone ID = 40 00 01 5E

Ok, now let's look for it inside the save data, but first we need to write it in Little Endian (backwards) :

5E 01 00 40

You will find it once, but right next to it you'll find a similar line of code starting with B0 instead of 40 :

5E 01 00 B0 / 5E 01 00 40 / 58 02 00 00

As you can see, the ID is written twice (once starting with 40 and another next to it starting with B0).

4000015E & B000015E => item ID

58 02 00 00 = 0258 = 600 in decimal => that would be the quantity

---

Now, all you have to do is replace both IDs with the one of Proof of a Concord Well Kept :

40000171 => 71 01 00 40

So you should end up with :

71 01 00 B0 / 71 01 00 40 / 58 02 00 00
Your tutorial is correct because i Darksouls 3 every item id have four slots that necessary change for working
first is on equip7 second is in inventory / third is in storage (equip) / fourty in storage (fire)...and yes you can change every item with other also different class.....can also add new item....possible create new slot in storage fire!! ;D

Re: Dark Souls 3 / Bloodborne

Posted: Mon Jun 19, 2017 9:33 pm
by NegaBioLizard
So, has anyone figured out how to mod any stats in Bloodborne yet? I saw on page 5 how you can mod soul level and attribute levels, but none have any effect on actual stats. I even tried lowering my strength back to level 1 (while hoping that all my WPN ATK stats would stay the same) so that I could level it up again to raise my ATK stats beyond 125. No such luck. All the ATK stats were lowered and leveling them only brought them back to 125. Anyone have any ideas? (I'm not planning on using this for online cheating since not many people will match with Lv. 544, I just want to continue using my same character without having to worry about ever-stronger enemies for each successive NG+)

Re: Dark Souls 3 / Bloodborne

Posted: Wed Jun 21, 2017 4:27 am
by zachillios
NegaBioLizard wrote:So, has anyone figured out how to mod any stats in Bloodborne yet? I saw on page 5 how you can mod soul level and attribute levels, but none have any effect on actual stats. I even tried lowering my strength back to level 1 (while hoping that all my WPN ATK stats would stay the same) so that I could level it up again to raise my ATK stats beyond 125. No such luck. All the ATK stats were lowered and leveling them only brought them back to 125. Anyone have any ideas? (I'm not planning on using this for online cheating since not many people will match with Lv. 544, I just want to continue using my same character without having to worry about ever-stronger enemies for each successive NG+)
You can't, there's an integrity check for all stats except Health/Stamina for whatever reason.

Re: Dark Souls 3 / Bloodborne

Posted: Mon Jun 26, 2017 5:02 am
by patbz
I want to thank the below post for the information for the gem slots on your weapons, based on this I was able to piece together how to mod in additional gem slots for weapons you wouldn't normally be able to. Would not have been able to figure this out without this info.
ulfberthwarbear wrote:Easiest way is to just mod the gems you have equipped on your weapon. Search for your weapon's durability and the gem will be 16 bytes from that. You can actually slot up to 5 gems if you do it this way.
You first search for the durability for your weapon as mentioned above,
you should have at least one slot on your weapon if you want to make finding it easier.

for example Hunter Pistol +1 (+1 for the opened slot), durability is 100
http://imgur.com/PniK19V

Search for 100 in decimal or 64 in hex.
Information for weapons currently in your inventory are right after the gem information, towards the beginning of the save file
so if your search results are toward the middle or end of the save file, you've prolly past it.
Durability location for Hunter Pistol +1
http://imgur.com/Uuqtu7l

Weapon information for Hunter Pistol +1
http://imgur.com/4z92eku

Gem slot and equipped information
The 08 00 00 00 in purple is for the circle slot on the pistol (you can refer to the helpful "Quick Tutorial on Gem Modding" post for the all the gem slot types)
The 69 00 80 C0 is for the position of the gem from inventory that has been equipped to this slot
http://imgur.com/KhhLucK

To add extra slots, replace the slot information in purple like below, using circle slots 08 00 00 00 as an example but you can use whatever you want
http://imgur.com/7oubgeo

Weapon now has extra slots added on the previously unusable slots which you can now equip gems onto
http://imgur.com/To3nlG3

Re: Dark Souls 3 / Bloodborne

Posted: Wed Jun 28, 2017 12:55 am
by epakfprl
A0 BB 0D  900,000   Adella's End-Quest Dagger
https://youtu.be/FlEwLCq9lQY

80 53 b8   12,080,000  Bloody Logarius' Wheel
https://twitter.com/SanadskYoutube/stat ... 0275521537

Spreadsheets
https://docs.google.com/spreadsheets/d/ ... gyOBc9gqjo

TEXT
https://drive.google.com/file/d/0B5vNV2 ... sp=sharing

Re: Dark Souls 3 / Bloodborne

Posted: Thu Jun 29, 2017 5:20 pm
by derick38115
When modifying weapons in advanced mode for bloodborne my save always becomes corrupted and i cant copy it back to my usb does the same rules apply to weapons like modifying items? i can find both weapon values but one is for the shop and the weapon shows up there which i can purchase.