Kingdom Hearts: Final Mix (PS4)

wilhitewarrior
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Re: Kingdom Hearts: Final Mix (PS4)

Post by wilhitewarrior » Sat Jun 30, 2018 10:24 am

SquallLeonHart wrote:thanks for the codes

can you give the address for Mythril Stone's and Serenity Power ?
They should both be on the item codes list
SquallLeonHart
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Re: Kingdom Hearts: Final Mix (PS4)

Post by SquallLeonHart » Sat Jun 30, 2018 10:47 am

wilhitewarrior wrote:
SquallLeonHart wrote:thanks for the codes

can you give the address for Mythril Stone's and Serenity Power ?
They should both be on the item codes list
i mean the address if i want to search for it in advanced mode not for for quick code

this the quick code for it

Code: Select all

Mythril Stone
000049F6 00000063
Serenity Power
000049F4 00000063
but how can i search for it in advanced?

sorry for trouble you
Crywolf00
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Re: Kingdom Hearts: Final Mix (PS4)

Post by Crywolf00 » Sat Jun 30, 2018 12:15 pm

Thank you for the code, i''m going to test it out. I'll give you an update to see if this works so perhaps they can add this in the cheat database.
wilhitewarrior
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Posts: 51
Joined: Fri Sep 08, 2017 12:45 am

Re: Kingdom Hearts: Final Mix (PS4)

Post by wilhitewarrior » Sat Jun 30, 2018 7:55 pm

SquallLeonHart wrote:
wilhitewarrior wrote:
SquallLeonHart wrote:thanks for the codes

can you give the address for Mythril Stone's and Serenity Power ?
They should both be on the item codes list
i mean the address if i want to search for it in advanced mode not for for quick code

this the quick code for it

Code: Select all

Mythril Stone
000049F6 00000063
Serenity Power
000049F4 00000063
but how can i search for it in advanced?

sorry for trouble you
I'm honestly not sure what you mean, the address is the same in advanced mode as it is in quick mode, just find 000049F4 and 000049F6 and that will be it

Crywolf00 wrote:Thank you for the code, i''m going to test it out. I'll give you an update to see if this works so perhaps they can add this in the cheat database.
No problem, good luck
Crywolf00
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Posts: 8
Joined: Fri Jun 29, 2018 5:06 pm

Re: Kingdom Hearts: Final Mix (PS4)

Post by Crywolf00 » Sun Jul 01, 2018 4:32 am

wilhitewarrior wrote:
No problem, good luck
Good news it works perfectly, all abilities showed up and when I level up for a new ability it doesn't get overwritten. I'm at the point of fighting Maleficent and no issues =).
wilhitewarrior
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Posts: 51
Joined: Fri Sep 08, 2017 12:45 am

Re: Kingdom Hearts: Final Mix (PS4)

Post by wilhitewarrior » Sun Jul 01, 2018 5:49 pm

Crywolf00 wrote:Good news it works perfectly, all abilities showed up and when I level up for a new ability it doesn't get overwritten. I'm at the point of fighting Maleficent and no issues =).
Awesome sauce! Glad to hear it
Crywolf00
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Re: Kingdom Hearts: Final Mix (PS4)

Post by Crywolf00 » Mon Jul 02, 2018 8:28 pm

Giving you heads up, the Max MP code works but when you level up and get an mp increase stat it resets the value to 0 giving you 0 mp. So 255 is no good but 240 or 245 could work.
Jububu
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Re: Kingdom Hearts: Final Mix (PS4)

Post by Jububu » Fri Jul 06, 2018 8:56 pm

For the all items codes, if I just wanted 50 of all the synthesis items, and only the synthesis items, what would I have to change in advanced mode after finding each item?

Or if there's a way for you to do it quicker, would you be willing to?
wilhitewarrior
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Posts: 51
Joined: Fri Sep 08, 2017 12:45 am

Re: Kingdom Hearts: Final Mix (PS4)

Post by wilhitewarrior » Sat Jul 07, 2018 12:01 am

Jububu wrote:For the all items codes, if I just wanted 50 of all the synthesis items, and only the synthesis items, what would I have to change in advanced mode after finding each item?

Or if there's a way for you to do it quicker, would you be willing to?
Just copy the ones you want and change the 63 at the end to 32
Jububu
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Re: Kingdom Hearts: Final Mix (PS4)

Post by Jububu » Sat Jul 07, 2018 12:54 am

Crywolf00 wrote:Giving you heads up, the Max MP code works but when you level up and get an mp increase stat it resets the value to 0 giving you 0 mp. So 255 is no good but 240 or 245 could work.
So why not just use the max level code, then load it up. Then come back and use the rest of the max codes, that way you don't have to worry about that?

Or does it not work that way?
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