Resident Evil Revelations 2

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chris83
Member
Posts: 179
Joined: Tue Apr 18, 2017 3:33 am

Resident Evil Revelations 2

Post by chris83 » Fri Sep 01, 2017 1:58 am

Because RE Revelations 2 is in episodes, each one has to be modded separately at checkpoints.

Blue values = weapon identifier
Red values = amount of bullets in current weapon/number of items

Let's say you want to start a new game in invisible mode (0x47054 I think that's the correct address if the data hasn't moved around):

For Claire, search for the handgun, 05 01 09 00 01 and change the first four values to 3B 01 FF FF for Infinite Rocket Launcher.


Item slots are above character gun values and are normally spaced in 5 sets of 00. For example,

Green Herb = 03 01 03
Red Herb = 03 03 01

03 01 03 00 00 00 00 00 03 03 01 00 00 00 00 00 03 01 03 00 00 00 00 00 03 03 01

As you can see, I have given myself 6 green herbs and 2 red herbs. This is all you need to complete the game and you will be good to go. Just give yourself at least 21 green herbs and 3 red herbs. Unless you want to experiment with other things, I can help, but it is not worth the risk.

Barry is located right below Claire, just scroll down a little (not far), I think his weapon identifier is 2D 01 xx xx 00 01, change first four values to 3B 01 FF FF.

Raid Mode

I'm not sure if data moves around alot, but you can open advance mode, go to 0xE8A4 to mod weapons including firepower, fire rate, and capacity: XX XX [Weapon Identifier] 00 00 00 00 00 00 00 00 00 00 XX [Weapon level] 00 00 00 XX [Weapon slots - max 6] 00 00 00 XX XX [Part Slot 1] 00 00 XX XX [Part Slot 2] 00 00 XX XX [Part Slot 3] 00 00 XX XX [Part Slot 4] 00 00 XX XX [Part Slot 5] 00 00 XX XX [Part Slot 6] 00 00 XX XX [Firepower] 00 00 XX XX [Fire Rate] 00 00 XX XX [Capacity] 00 00 (Next weapon)

Handgun Example

05 01 00 00 00 00 00 00 00 00 00 00 64 00 00 00 06 00 00 00 60 01 00 00 60 03 00 00 60 29 00 00 60 47 00 00 50 06 00 00 50 26 00 00 FF FF 00 00 FF FF 00 00 FF FF 00 00 (Next weapon)

If you are modding parts, be sure to look at the max level. For example, I think 60 01 is relating to damage, but not sure because I haven't looked at them. 60 = the level, 01 = part identifier. If I had 55 01, I would just increase the first value to max level, which should equal 60, but not for all parts because some max at level 5 or 10, etc.

Above the raid mode weapon values, you will see a string of FF FF FF FF FF FF, which represents each raid mode character. Skill points are located above each string of FF FF FF FF FF FF. Just build up your skill points and you can find them easily.

Around 0xC3B0, here are the character levels: XX 00 00 00 XX 00 00 00 XX 00 00 00 XX 00 00 00 XX 00 00 00 and so on.

I found the weapon values before I searched for character level and skill points.
Royaute
Junior Member
Posts: 18
Joined: Sun Sep 03, 2017 4:15 am

Re: Resident Evil Revelations 2

Post by Royaute » Sun Sep 03, 2017 4:31 am

Raid mode weapons indeed start at 0xE8A4. This following is the general structure of a weapon.
  • 2F010000 00000000
    0A000000 64000000
    06000000 59400000
    59400000 59400000
    59400000 59400000
    59400000
    FF000000
    FF000000 FF000000
This is a Level 100 Basilisk with six Level 10 Soul Eaters, and fully-upgraded power, fire rate, and capacity.

The weapon ID.
The weapon tag.
The weapon level.
The amount of part slots available on a weapon.
The parts equipped on a weapon
Power, rate of fire, and capacity upgrades, respectively.

Weapon IDs, and their Rare names in brackets.
  • 05 01: Handgun MPM (Liberator)
    06 01: Handgun P10 (Coffin Nail)
    07 01: Samurai Edge (Bushido)
    09 01: Triple Shot (Trident)

    0C 01: Shotgun M147s (Grave Digger)
    0D 01: Shotgun TAP194 (Decimator)
    0E 01: Shotgun Hydra (Cerberus)
    10 01: Shotgun Drake (Lindwurm)

    15 01: MP-AB50 (Fire Bolt)
    16 01: MP-AF (Banshee)
    17 01: Chicaco Typewriter (Godfather)
    18 01: MP-AB50G (Goldfish)

    1C 01: AR-AK-7 (Dagger Fang)
    1D 01: AR-NSR 47 (Beelzebub)
    1E 01: AR-High Roller (Million Dollar)

    25 01: Rifle M1891/30 (Zaytsev)
    26 01: Rifle SVD (Overlord)
    27 01: Anti-Materiel Rifle (Sledge Hammer)
    28 01: Rifle Muramasa (Unscripted)

    2C 01: Magnum Model 329 (Ticket Puncher)
    2D 01: Magnum 2005m (Mr. Train)
    2E 01: Magnum Python (Serpent)
    2F 01: Magnum Anaconda (Basilisk)
    30 01: Magnum Pale Rider (Grim Reaper)
Part IDs. Note: Part levels start at 50 (Level 1) and end at 63 (Level 20) in hexadecimal.
  • 01: Damage (Max Lvl: 20)
    02: Fire Rate (Max Lvl: 20)
    03: Capacity (Max Lvl: 20)
    06: Anti-Recoil (Max Lvl: 5)
    08: Piercing (Max Lvl: 5)
    09: Focus (Max Lvl: 5)
    10: Scatter (Max Lvl: 5)
    11: Easy Hit (Max Lvl: 10)
    14: Close Range (Max Lvl: 10)
    15: Long Range (Max Lvl: 10)
    16: Final Shot (Max Lvl: 10)
    17: Mundane Murderer (Max Lvl: 10)
    18: Elite Killer (Max Lvl: 10)
    19: Merciless (Max Lvl: 10)
    20: Follow-Up Strike (Max Lvl: 10)
    21: Extended Burn (Max Lvl: 10)
    22: Frostbite (Max Lvl: 10)
    23: Electrocute (Max Lvl: 10)
    24: Critical Hit (Max Lvl: 10)
    26: Burst+ 1 (Max Lvl: 1)
    27: Burst+ 2 (Max Lvl: 1)
    28: Full Burst (Max Lvl: 1)
    29: Quick Load (Max Lvl: 20)
    35: Charge Shot A (Max Lvl: 10)
    36: Charge Shot B (Max Lvl: 10)
    37: Charge Shot C (Max Lvl: 10)
    38: Executioner (Max Lvl: 10)
    39: Life Stealer (Max Lvl: 10)
    40: Soul Eater (Max Lvl: 10)
    41: Greedy Killer (Max Lvl: 10)
    42: Fire Ammo (Max Lvl: 10)
    43: Ice Ammo (Max Lvl: 10)
    44: Electric Ammo (Max Lvl: 10)
    45: Force Ammo (Max Lvl: 10)
    46: Homing Ammo (Max Lvl: 10)
    47: Daze (Max Lvl: 20)
    53: Auto-Shot (Max Lvl: 1)
    54: S.T.A.R.S. (Max Lvl: 1)
    55: FBC (Max Lvl: 1)
    56: BSAA (Max Lvl: 1)
    57: DSO (Max Lvl: 1)
Weapon Tag IDs
  • 00: No Tag
    01: Short Range
    02: Long Range
    03: Speed Shot
    04: Steady Shot
    05: Speed Load
    06: Sonic Assist
    07: Sonic Assist +
    08: Short Range +
    09: Long Range +
    0A: Ultra-rare
NeroTek
Junior Member
Posts: 41
Joined: Sun Mar 04, 2018 10:21 pm

Re: Resident Evil Revelations 2

Post by NeroTek » Fri May 04, 2018 12:55 am

Here's for max Skill Points in Quick Mode.

Barry 1000C848 0000270F
Claire 1000CC98 0000270F
Moira 1000D258 0000270F
Neil 1000D6A8 0000270F
Pedro 1000D818 0000270F
Evgeny 1000D988 0000270F
Gabe 1000DAF8 0000270F
Alex 1000DC68 0000270F
Gina 1000DDD8 0000270F
Chris 1000DF48 0000270F
Leon 1000E0B8 0000270F
Jill 1000E228 0000270F
Albert 1000E398 0000270F
Hunk 1000E508 0000270F
Cipher 1000E678 0000270F
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